![]() ![]() I would say that 7 of my last 10 jobs have been this way. I’m speaking from my own experiences and they’re not limited, as growing numbers of clients are insisting that Redshift is part of their pipeline and that’s all there is to it. ![]() Redshift does it well, but it can slow down real quickly with complex nodes, and it does have some weaknesses and problems compared to stronger engines like VRay that will not go away with their development cycles. They all have interactive rendering to some degree, that allow for the careful fine tuning of materials and lights in near real time. But the same can be said for Corona, VRay, Octane, Arnold, these days. What keppn said about iterations is very true, and Redshift feedback is very quick most of the time.
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